Hey! It’s been a week or two now (if am right) since I’ve written an article/post on ‘d’es ‘ere blog!’
Today I got a gaming mag by GameStop – Game Informer – and in the review section, I found what I think of as a card RPG. I looked at one of the one-post-page-review-of-a-game,-in-game image; it was either some inventory, something in a chest/loot box, or just saying what the player earned. It had a whole bunch of cards. They all either had a def. or off./dmg.. Then that got me thinking – a card RPG! Is there any out there? NO. Now, you may think of other stuff (including Pokey – something), as in other card games, but they aren’t tabletop/pen ‘n’ paper RPGs by far. I mean, there is none role-playing (you can’t really tell someone that saying stats is role-playing; they won’t believe you if they’re in their right mind) elements that are in modern fantasy/sci-fi/fantastical/whatnot card games, regardless of their “theme”. But why isn’t there (or at least that I know of)? Well, am just going to assume something: That my is a new (possibly newer) idea. Maybe someone has thought of it; maybe someone already made one – but it must not be that popular if I don’t know about it (or anyone else).
So, I am going to try something new(er) today: I am going do some brainstorming here. I am going to write down some ideas for your enjoyment! If this (as in after the post; in my life) goes well, aka passes the test, then I will do some follow-up!
FOR YOU’RE SAFETY: TREAD THIS GROUND LIGHTLY, FOR IT IS VIRGIN GROUND
BEWARE OF IDEA STEALERS. GO AT YOUR OWN WILL (AND POSSIBLY COST)
So, if I do do this, I plan on making this an optional add-on to ToL RPG (Tree of Life RPG; in-dev pen-and-paper RPG), but also as a standalone. There will be defense points and offensive/damage(ing) points. HP/health also. Players will – hramm… hmm… – maybe – earn cards that either adds dmg. or def. points to them from monsters/loot drops and in chests. Hey, this will probably really work well with ToL RPG! Actually, it will probably work better if I merge the two RPGs together – or at least for the pre-written stories (as in support) of ToL. Now it – the fighting – will probably be more (okay, partially) turn-based. GMs can see to that so it plays out. Maybe I could use something like a d3 (triangular-based die) with a successful hit, a miss, or a trip-up (partially hurts the attacker who attacked) – not sure about that d. Now what should I all the system? Hmm… FlowFight (FF)? Hang Sy? DortalEngine? Hamronny – wait, what? Well, for now, I’ll just call it the ToL RPG TB (Turn-based) Fighting System.
That is literally all the time I have time for now, folks! YIKES! TEN MINUTES ‘TIL AM IN BED! Thanks for reading! (Follow-up planned; need to test and think some more)