Recently I have decided that I am going to make some quick simple(r) games with dice as the main feature (or just the only part). My first one is Denzi – a 2 player (and higher if you want) dice game where you throw/roll the dice (d5; 5 sided dice, the normal kind) and try to keep them on a paper or flat platform of choice (I used a normal sheet of paper). The players keep rolling (at the same time) until they only one player’s die or dice is left on; he/she wins the game. You can think of this game as a dice battle game (excluding numbers, through).
Here are a few of the other rules (mainly for disputes among players):
- Players can not throw/roll/hand-sling their dice above the paper/platform (which you can think of as the arena)
- Players can only start with 5 dice and higher multiplications of 5 (e.g. 10, 15, 20)
- There must be at least 2 players for a game/match
- Players keep rerolling only with the dice/die on the arena
- Players must keep the position of every dice that is not on top of the flat arena; this is because it is possible to hit a player’s dice/die back into the arena’s field
- Players can not be on the same side/area as another (basically each person has their own personal space for themselves); through as long as nobody is there they can change their spot/position
- A die must be at least a quarter on the table (unless it somehow lands and stays on a tip/edge/corner) for it to count as a usable die for the next round
- Players can roll/throw with multiple hands; just that (but not in Tactler unless desired) they both must roll at the same time
- Have each player’s dice in their pool should (or can be) one color/have one coloration unique among the players; this is so players do not get confused so they know whose is whose dice
So, now you know how to play it – where and what do you need now?
Well, you need at least 10 6-sided/d6 dice (that is if you want to split it 50/50 for two players). I bought my dice at Walmart for a dollar – and they weren’t on sale (nor near sold-out)! If you can’t find it there, then maybe try to find a boardgame store; they are bound to have it there..! Now you need a paper that you usually use here (USA) for printing on a printer. Now, you can always get a bigger/smaller paper if you want too; you can even just rip it up until you like the size – just make sure it is flat.
So, unless you bought different color dice at the boardgame store, you still have a problem: Same colored dice… A quick fix for this one is to draw a line with something like a sharpie on each dice, at least letting it be on four sides of the die. You could do instead dots, a full new coloration, dip the dice in paint, et cetera. But beware: when you touch the sharpie to the die, it is going to be permanent. Even just touching it for less than a second and then wiping it away still leaves a strong stain.
Well, if you still want more Denzi frenzies, try these modes:
- Point Denzi – Add up the points of the dice that are still on/in the arena (and considered usable) after each roll. The player with the most points wins!
- Henzi – protect a light figurine or select die from going off the board; one player protects – the others attack! Note it is optional for the protecting player to have the same amount of dice as all the other/attacking players combined. Also, the figurine must be light enough that a dice can easily topple it over/move it aways. The figurine cannot be moved or stand upright during play. The figure has to be at least more than 3 quarters (3 out of 4) off of the arena
- Frenzi – Full-scale battle! Let other remote control objects have a say during the rounds! Players can use only 1 remote controlled/programmed object or toy per round – before or after they roll! Cars, start your engines!
- Tactler – The dice revolution! Set up light figurines (ones that could be used in Henzi, see rules for figurines there) and be the first player to knockdown the most wins! Players can set up other obstacles, just make sure that it is totally possible to hit the enemy figures. Players do not have an arena like before, so players can always pick up their dice/die and use them again after the roll (and the outcome has fully committed); also players do not attempt to make other players’ dice not usable, for the goal of this game is to knock down the most targets to win. It is optional (but recommended) that players take turns throwing/rolling their dice. Players must throw/roll some ways away from targets and their cover, or anything that can knock down the figures. If a figure lands upright it after being hit/ricocheted then it does not count.
A lot of this stuff hasn’t been tested yet (other modes gameplay-wise) or is still being tested so I would like feedback after you played the game! I am still working on it some more. These rules may and can easily change. Oh, and also most of those modes above (and the main, normal mode) can be mixed together. Feel free to make any modes yourselves; if you have any please post them in the comments – they will most likely be added to the list of game modes! The main game’s rule system is very flexible for any need or any type of game..!
Here is a link so you can view this blog post’s writing on Google Docs again, but mainly so you don’t lose the rules (the link will be updated with any update to this and following posts):
And sorry for any grammar issues! If you have any questions please ask them!
*NOTICE: This article I now see is written oddly – I plan on releasing a doc for the basic game for a quicker and less confusing start-up. Got to excited writing it that I forgot to say some things/said them in a wrong way.