Hey, guys! I don’t plan on making this very long, just wanted to talk about what am planning and doing right now for EF: L!
So, besides writing all the rules down (and in a way that people can read correctly always), and of course make more characters and such, I need to do a little bit with simple trap/defense making and am thinking about doing some logic for the NPCs. Go to the pile of NPC moves, draw a card: It’s a move card. So, roll a d9 (or whatever), it lands on 4. It says if it landed on 4 then move 1 to the right. Keep rolling until you get to the entity’s max movement for that turn. If it landed on a 9, then stop. That’s an example of logic that I may do.
Besides that, once I release it (as in publically, as in get-copyrights-and-ownership-then-publish-through-board-game-publisher) or maybe before that, I may also do something like a monthly release of a new content. Probably entities, ones made to be played and others as enemies for players (through, of course, you don’t even have to convert it for play; one of the cool ways to “hack” the game).
That’s all for now! Thanks for reading, and I’ll continue to work on it (it will privately get released someday)..!