Hey, I just got back to working on it today, and came up with one or two ideas! Though I haven’t written them down proper yet, let’s begin! (I suggest to see it on the main blog for the darker background, which helps with one or two of the images, but it is not required.)
First, am renaming some of the guys that had words such as troll and goblin in it to different names, having now established a more defined classification (trolls are a type of grolk or croll, goblins are a type of fordoblin, orks or orcs are a type of mork/morc, and wyverns are a type of yiern). The work here has not been finished yet; I still need ones for drakes and possibly ogres, to name some.
Now, some entities can now have smasher abilities, being able to break their assigned structures (types), e.g. wood, stone. Unless said otherwise, the target must be in front of the yellow line or right next to it, sideways.
As seen here, elemental races! Blue is water, and orangish-red is fire. Currently, I’ve only made these two (who don’t even have stats yet); there will be other elemental entity types later on, such as dirt, stone, lightning, metals, acid, et cetera. Rules will be assigned later on.
This new building tile will let players let forces walk on top of walls! The same rules for walking on land apply to these tiles also. to build on, there it must be touching left and right OR up and down walls, one per side, to be able to place (think: two walls on the opposite sides). To get on top of them or use them, stairs or ladders are required.
Most likely am going to change it so entities don’t walk upon/up/down ladders as if they were land tiles, but instead, it takes two turns to get up them (on the third turn they can move around again like normal and can even immediately go back down it).
That’s all for now, and thanks for reading! If you have any ideas, post them in the comments below!