Active Warship Battle is the art of modeling battleships for target shooting.
The boats can be made from anything from paper to plastic….with the flotation being destructible by BB gun shot.
Both Air-soft and BB guns are utilized for eliminating hard targets on each battleship which are defined by the designer of the battleship.
The ships can have alternative targets on the hull to represent hull integrity,,,,,,just in case there is a lack of access to water. Plastic Kids pools may serve as an alternate battlefield for some games.
To mark your targets without ruining a model,,,,airsoft marking plastic BBs, similar to paintballs, are used. (see the crossman Zombie Serum BBs)
For BB guns, stick to a gun with less than 500 fps and firing round BBs. Airsoft guns have no limit. Scopes are allowed only if specified by particular distances.
Use BB guns to SINK the other persons battleship, and your airsoft to hit the hard targets designated by targets glued to the boat.
Each boat will have “PUSH” plates. These plates will allow the shooter to MOVE the boat when it is floating on the water. These can simply be 4″x4″ flashing glued to the hull.
Smoke effects on the model are desireable, see the following video:
To simulate the destruction of key parts of the boat, cap gun paper roll could be simply glued to key parts of the model….providing audible confirmation of the target being struck!
Each battleship will be assigned a point value based upon design. The following are some key parts to your build:
CWIS Anti-aircraft cannon
See this diagram for more ideas!
This game is not exclusive to battleships. Submarines are acceptable AND encouraged. In addition they make great use of aluminum can floats as part of their superstructure,,,,let your creativity fly.
The amount of shots per round are dictated by a formula:
Amount of floats and compartments (better survivability)- Number of weapons + amount of EXTRA structure and targets on the boat. THIS RULE is not set in stone and must be play tested to determine if it works.
A standard turn is broken down into:
a. Move your boat by shooting PUSH PLATES or other area on boat
b. Fire Number of shots equal to number of guns on weapon system (note= torpedo tubes only fire 1 round).
c. switch to next player and alternate until ALL weapon systems have fired.
d. When all weapons systems have fired, the round ends and the next round begins.