Pen-and-Paper RPG Mechanic – “Narrative Classes”

Hey, guys! FictionCreator (or Blubahub) here again about my roughly 1 and a half WIP pen-and-paper RPG.

I wanted to talk about a mechanic I implemented (like many of the new stuff I’ve made but not talked about yet, I haven’t fully tested it out yet,) classes in my system. But, these aren’t your normal classes.

https://docs.google.com/document/d/1ThQ-IoweHcqa9Y0-mb3L0GNH9kW2cMEkV28xF0qdcSE/edit?usp=sharing

(You can look at that while I “talk”)

I am taking a different route. Instead, am going for the more “narrative” road. Ability-type advantages. Or, a better way to put it, higher chance of succeeding in select tasks. Also, there can be disabilities. Both can also be not concerning a task, but rather a boost or some special mini-tracking stat (e.g., in the starting class Adventurer, you can choose one stat that your really good at). At the end, sometimes there is a d6 or d3 – this means you roll the die, and if it lands on 6 or 3 then you failed, otherwise, success. Some, though, do not have this, even for the task ones. This means that it automatically succeeds OR the stat concerns something else

Each advantage has a name, and some have “(Cannot be inherited).” Currently, there are three types of classes (or at least planned): Starting Class, Subclass, and Grand Class. Starting and Subclass are pretty simple, so am going to explain Grand Class: This is one of the more end-level classes. Also, class kits can be equipped (called Class Ability Kits, or CAKs). Classes can cost XP.

Also, before I go, I’m not fully sure what am going to do about the Professions stat. I was thinking it can mean “I know how to do _,” but then the problem can be is that it could clash with the class. I may just not have it. Or have the classes alternatively be called Professions.

Gotta go, sorry! Bye!

-Blubahub

Advertisements

A Post About BoAR (ToL) RPG Rules Add-on

So, I have started writing some of the RPG rulebooks. Technically, right now am working on a rules add-on. Just a few. A sneak check, a possession check, and a state counter. And in this post am going to talk a little about it.

The state counter is a pretty simple thing; it is a sheet that is assigned to a character where players circle what state(s) their character is in. It could be simple things like awake, asleep, KOed, et cetera, but it can also be more complicated like paralyzed, in-cryosleep, on-fire, wet, dry, etc. I have not playtested it yet, but the biggest use I see for it is that if a game stops in mid-story, where then the players come back the next day(s), then they can already have a little info. E.g. “okay, so my character is on fire, so I should look for a water source…”

Now, in this one, am going to have the chance die in it. I have already spoken about that die. But let me tell you something new about it: The chance die like before has symbols, BUT it also now has in the bottom left corner a number. Like the die’s faces, it only goes 1-6.  Oh, and I now (using that word a lot) have another stat that is number-based: The character’s dice pool (count). These are used for checks. Let’s talk about one now.

In a possession check, the character’s have to be in a ghost-state to take-over a non-PC character’s or creature’s mind (or control an object). If they have 1-6 dice in their pool, then they roll 1 die, 7-12 equals 2 dice rolled, etc. They use the number, not the symbol, for this part. This is the max count of dice they can use. If it is above the dice pool’s count, then that player just uses all his/her dice. They roll against each other, and whoever has the better “hand” (the best dice faces) wins, and can control the character until they dispossess it or until something happens that the GM says undoes the effect. Mind-reading is virtually the same, being a little different, but the dice mechanics themselves are exactly the same.

 

 

Am not going to talk about the sneak check yet, but think stealth vs. awareness. I may even make a magic check, where it (may) act similar to a possession check. Well, actually, I think now am just going to make it GM, pick a number, if it lands on that then it fails, otherwise, magic equals done and successful. Though of course, this check may not work all the time for spell-casting.

 

Thinking about a card RPG – VU Brainstorm

Hey! It’s been a week or two now (if am right) since I’ve written an article/post on ‘d’es ‘ere blog!’

 

Today I got a gaming mag by GameStop – Game Informer – and in the review section, I found what I think of as a card RPG. I looked at one of the one-post-page-review-of-a-game,-in-game image; it was either some inventory, something in a chest/loot box, or just saying what the player earned. It had a whole bunch of cards. They all either had a def. or off./dmg.. Then that got me thinking – a card RPG! Is there any out there? NO. Now, you may think of other stuff (including Pokey – something), as in other card games, but they aren’t tabletop/pen ‘n’ paper RPGs by far. I mean, there is none role-playing (you can’t really tell someone that saying stats is role-playing; they won’t believe you if they’re in their right mind) elements that are in modern fantasy/sci-fi/fantastical/whatnot card games, regardless of their “theme”. But why isn’t there (or at least that I know of)? Well, am just going to assume something: That my is a new (possibly newer) idea. Maybe someone has thought of it; maybe someone already made one – but it must not be that popular if I don’t know about it (or anyone else).

 

 

So, I am going to try something new(er) today: I am going do some brainstorming here. I am going to write down some ideas for your enjoyment! If this (as in after the post; in my life) goes well, aka passes the test, then I will do some follow-up!

Let’s-a-go..!

 

FOR YOU’RE SAFETY: TREAD THIS GROUND LIGHTLY, FOR IT IS VIRGIN GROUND

BEWARE OF IDEA STEALERS. GO AT YOUR OWN WILL (AND POSSIBLY COST)

 

So, if I do do this, I plan on making this an optional add-on to ToL RPG (Tree of Life RPG; in-dev pen-and-paper RPG), but also as a standalone. There will be defense points and offensive/damage(ing) points. HP/health also. Players will – hramm… hmm… – maybe – earn cards that either adds dmg. or def. points to them from monsters/loot drops and in chests. Hey, this will probably really work well with ToL RPG! Actually, it will probably work better if I merge the two RPGs together – or at least for the pre-written stories (as in support) of ToL. Now it – the fighting – will probably be more (okay, partially) turn-based. GMs can see to that so it plays out. Maybe I could use something like a d3 (triangular-based die) with a successful hit, a miss, or a trip-up (partially hurts the attacker who attacked) – not sure about that d. Now what should I all the system? Hmm… FlowFight (FF)? Hang Sy? DortalEngine? Hamronny – wait, what? Well, for now, I’ll just call it the ToL RPG TB (Turn-based) Fighting System.

 

That is literally all the time I have time for now, folks! YIKES! TEN MINUTES ‘TIL AM IN BED! Thanks for reading! (Follow-up planned; need to test and think some more)

Tree of Life RPG – Character Stats (and how (most) of them work)

Hey, guys! Even though I haven’t played a tabletop/pen-and-paper RPG yet (hope to soon through), I started yesterday night when (uncle) Amos came over yesterday and explained a few more things to me and then for some reason (even though he has told me before and I read those rules) I got some of it. BAM. Then after some time (he was making up ideas for the Vortech Uniomniverse; oh I forgot to mention that this RPG is set in VU), thinking and mulling it over, I decided that I should just start typing! It’s called Tree of Life (ToL) RPG!

So, I do not have much yet, but I am going to talk about what I currently have for Character stats (through am still working on some). Not Character Creation (CC), just their stats. So here is the list of them and how they will (probably) work. Also, PC means Player Character. NPC is just the non-playable version.

 

HP – Health. Players must have at least 1 health (through it is not recommended) when doing CC

Goodness – The measurement of how much good you have done (or in some cases ARE). Players must have at least 3 goodness point when doing CC

Badness – Also known as evilness or sinfulness (in some cases), this measures how much bad/evil/sins you have done. Players automatically start out 1 in CC

Willpower – Mental strength. Grats players to do things like resisting mind-reading by those who can do so, amongst other things.

Magic – The measurement for how much magic or at least that has felt a magical presence. Having one usually means that it has “felt” magic before or seen it happen (but not know how to use it or do so).

Popularity – How popular a character is. This is usually only for the cases where an NPC has to decide who to pick or go with, going to the guy who has the most popularity, but this is not always the case.

Integrity – Morals, honestness, honor, and virtue. Integrity often clashes with popularity. Players automatically start out with 1 during CC.

Athleticness – Speed, fastness/slowness, parkouring, jumping, and athletic in general. Players that have 1 are not really athletic at all but can move decently and cannot do things like wall jump, jump then grabs a ledge, et cetera. Players that have 0 are sluggish.

Strength – These points are added to the PC’s weapons’ damage. So a stronger character can make something do more damage and (maybe) lift up certain things.

Debt – How much you are indebted. Debts usually come from things like borrowing and have to give money at a certain time but you’re (maybe)  past due. Once you have a debt you want to get it as fast as you can off your pack so you’re free for stuff later. Am still working on this.

Talents – Talents and also abilities. These can be doing things such as doing things (through most of the times it is not one of those) or just traits of their bodies, in general, such as flying.

Professions – The professions and jobs that they have taken on at one time or another or at least know HOW to do it.

Intelligence – The measurement of using your smarts and you level of intelligence. Just having great wisdom does not mean you have great intelligence.

Wisdom – A way of measuring your wisdom but not your intelligence. Other players can sometimes tap into other PC and characters wisdom.

 

Then there would be things like description and if wanted to a backstory of the character. Most likely there will be 24 points that can be used for the stats; even through that does not sound like much it isn’t. Here is an example of a (premade) player character that will be in the first adventure am coming up with, Dungeon Diving:

Borgbog

Goodness: 3

Badness: 1

Willpower: 7

Magic: 0

Popularity: 0

Integrity: 2

Athleticness: 1

Strength: 2

Debts: 0

Talents: Can turn into (seemingly) muddy brown slop

Professions: Guard, Scout

Intelligence: 7

Wisdom: 6

Description: A mudder with some gruffness and a grumpy looking face thus of its formations, he only joined for the loot – he was looking for nothing else. (MOST LIKELY, MORE WILL BE ADDED LATER)

Background: He had a harsh childhood, utterly mentally hurting him (and as some would argue wrongly his facial features also). Once mature, he started getting attack by mind readers. A doctor who specializes in mentality helped the “poor fellow” and raised his willpower so he can resist mind-readers. Now he is dipping his muddy sloppy toes into the water of dungeon diving, hoping to make a pretty buck so he can live with the doctor thus reducing his problems.

 

 

 

So, those are the stats! Some will probably change and be added, like things like Size (e.g. if you’re small enough you can go through small holes BUT can be easily hurt from larger characters/creatures), and Awareness (e.g. since he has high awareness he notices a crack of a twig whilst the party is moving jolly along, finding a goblin spy). I’ll probably post later soon (maybe even today)! But I want to work on a SIMPLE combat system (and weapon carrying); I will make a more advanced one later, after all, they commonly do that for many RPGs..!

Also, I plan on giving you guys and an excerpt from Black Fire, that sci-fi (w/ some fantasy) war novel!